flash8之後加入了BitmapData類別
從此能搞的效果越來越多,
在這兒介紹一下如何繪製透明色塊
原理很簡單, 在現成的BitmapData物件上, 將另一個透明的BitmapData加上去即可
在 flash 裡使用 copyPixels

從此能搞的效果越來越多,
在這兒介紹一下如何繪製透明色塊
原理很簡單, 在現成的BitmapData物件上, 將另一個透明的BitmapData加上去即可
在 flash 裡使用 copyPixels
/*
* author milkmidi
* http://milkmidi.com
* http://milkmidi.blogspot.com
*/
package {
import com.bit101.components.PushButton;
import flash.display.*;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.geom.Rectangle;
[SWF(width = "465", height = "465", frameRate = "41", backgroundColor = "#dddddd")]
public class Eraseandredraw extends Sprite{
[Embed(source = 'assets/Demo320x320.jpg')]
public static const Texture:Class;
private var _container :Sprite;
private var toolsize :int = 40;
private var tooloffset :int = toolsize * .5;
private var origbmp :BitmapData;
private var drawbmp :BitmapData;
private var erasebmp :BitmapData;
private var _cicleMC :Sprite = new Sprite();
public function Eraseandredraw() {
_cicleMC.graphics.beginFill(0);
_cicleMC.graphics.drawCircle(20, 20, 20);
_cicleMC.graphics.endFill();
origbmp = Bitmap(new Texture()).bitmapData;
drawbmp = new BitmapData(origbmp.width, origbmp.height, true, 0);
drawbmp.draw(origbmp);
erasebmp = new BitmapData(toolsize, toolsize, true, 0);
_container = addChild( new Sprite()) as Sprite;
_container.addChild( new Bitmap(drawbmp));
_container.addEventListener(MouseEvent.MOUSE_DOWN , _mouseDownHandler);
new PushButton(this , 320,0,"Rec" , function ():void {
erasebmp = new BitmapData(toolsize, toolsize, true, 0);
})
new PushButton(this , 320,20,"Circle" , function ():void {
setToolShape(_cicleMC);
})
new PushButton(this , 320, 40, "change bg color" , function ():void {
graphics.clear();
graphics.beginFill( Math.random() * 0xffffff);
graphics.drawRect(0, 0, stage.stageHeight, stage.stageHeight);
graphics.endFill();
})
}
private function setToolShape(pShape:DisplayObject) :void{
erasebmp.fillRect(erasebmp.rect, 0xFFFFFFFF);
erasebmp.draw(pShape);
erasebmp.copyChannel(erasebmp, erasebmp.rect, new Point(), 1, 8);
}
private function _mouseDownHandler(e:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE , _mouseMoveHandler);
stage.addEventListener(MouseEvent.MOUSE_UP , _mouseUpHandler);
_mouseMoveHandler(null);
}
private function _mouseUpHandler(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE , _mouseMoveHandler);
stage.removeEventListener(MouseEvent.MOUSE_UP , _mouseUpHandler);
}
private function _mouseMoveHandler(e:MouseEvent):void {
var _offset :Point = new Point(mouseX - tooloffset, mouseY - tooloffset);
var _drawRect :Rectangle = new Rectangle(_offset.x, _offset.y, toolsize, toolsize);
drawbmp.copyPixels(drawbmp, _drawRect, _offset, erasebmp, new Point(), false);
}
}
}
留言
還是不太了解...
請問您是否有原始檔可供參考~
^^||
初學者 小笨
貼在筆事本上, 存成.as檔
再用FlashCS4或是Flex發怖即可